SCP's GameHut

Guitar Hero: Aerosmith Review

The Boston quintet get their very own Guitar Hero game, except...without most of their songs

14 September 2008-

Let's get one thing straight, this review was written by one of Aerosmith's biggest fans, and so I'll try to keep the scope of the review fair and balanced.

First of all, for a game that costs $99 (the same as Guitar Hero III), a total of 41 songs is stingy at best. No downloadable content is coming, as Activision Blizzard has already warned, and so all we have to make our purchase decision is what's on the disc. What you see is what you get.

So perhaps it's best if we break down the soundtrack. It's clear, while progressing through the game's six tiers, that the developers have a lot of respect for Aerosmith's catalogue, and so there's a very distinguishable pattern among most of the game. For all albums after the 1970's, admittedley lighter on the guitar, there's no more than one song per album. For the 70's material, by all accounts to be considered their best work, there's an average of at least two songs per album.
The band was so involved in the work on the game, that they not only chose all of the game's non-Aerosmith songs, of which there are 10, but they also all did motion-capture for each individual song, and lead singer Steven Tyler even went so far as to do motion-capture on his mouth to mimic performing on stage.
The game's fundamental weakness is the overall lack of enough content to justify a full-priced game. With 32 less songs than GH III, there is some clear price-gouging going on. Also, knowing as much about Aerosmith's music as I do, one can't help but ask by there aren't any songs from 2004's guitar-heavy blues-cover album Honkin' On Bobo. A clear misstep as far as I'm concerned.
Now to the game's largest blunder, we come to the lack of specific well-known Aerosmith songs that the absence of which haven't been explained by the development team.
Eat the Rich?
Attitude Adjustment?
Baby, Please Don't Go?
Dude Looks Like a Lady?
Devil's Got a New Disguise?
Adam's Apple?
Seasons of Wither?
No More No More?
Helter Skelter?

For crying out loud, come on. There is no excuse for the lack of those songs being included in the game, in addition to the one's already included.

There can be no argument made that GH: Aerosmith is worth $99. None. What's there is great, but even a die-hard Aerosmith fan like myself can't deny the glaring omissions that still go unanswered by the game developers to this day.

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